BSP COLLISION X
This command will return an X coordinate modifier value when the specified collision index is involved in a hit against solid BSP geometry during the rendering cycle.
Return Float=BSP COLLISION X(Collision Index)
Collision Index
Integer
This value is an integer number such as 1.
This value is a float number such as 0.5
Use this command in combination with the BSP COLLISION HIT command to determine when the hit occurs.
No example code is provided for this command
WORLD Commands Menu
Index